A boxed center with various cover and pathways in.The overall gameplay of each map variant will remain similar but sight-lines and visuals will change match to match.Each map variant offers 3 clear lanes allowing for simple 1v1 gameplay.Players now have a chance to encounter one of three possible Gulag map variants.Here is a series of new features that elevate this Gulag in various ways: This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. Access to downtown without crossing waterįor an exhaustive look at Urzikstan, check out the new Tac Map Atlas.Rooftop gardens, concert hall, community center.Maze of streets and seemingly endless vantage points.Docks, shoreline, and maritime buildings.Cooling towers, containment structures, industrial buildings.If you watched Call of Duty: Next, Quality of Life improvements have already been made to this system enabling easier on/off access for the Operator using either type of transport line.Look for ziplines across the map, often allowing faster travel across otherwise more challenging topography, like water or tall structures. In addition to the vertical ascenders, expect ziplines to allow rapid horizontal navigation across Urzikstan.Since Call of Duty: Next, further improvements have been made to the vaulting and hop up points to provide easier access to mantle onto the train and the cart roofs.The Drivable Train will also start at different points along the train track in each match.The new Drivable Train also includes individual carriages that contain a Buy Station, a UAV Tower, an Ammo Depot, and a guaranteed Legendary Supply Crate.Take control of Warzone’s first controllable mobile POI, Urzikstan’s new drivable train, complete with forward and backward engine controls, a horn, and a handbrake in the caboose (rear carriage) for tactical braking.Urzikstan is a testament to our commitment to our players, strategic balance, and innovative design, set against the backdrop of a region emerging from its tumultuous past, only to face brand new challenges.ĭrivable Train New Mobile Point of Interest With enhanced mobility being another key pillar of our design, Urzikstan is interspersed with a variety of new and returning traversal options, including vertical ascenders, horizontal ziplines, redeploy drones, and even a mobile point of interest - the driveable train. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.Ĭentral to our design philosophy is a deep respect for our community, as we focus on a balanced, fluid, and dynamic gameplay experience that harmonizes the intensity of dense urban warfare with the strategic openness of rural battlegrounds. Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. ![]() ![]() Call of Duty: Warzone Season 1 Patch Notes: MAPS
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